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Roblox makes first acquisition with purchase of app performance startup PacketZoom

Fresh off a $150 million round of funding, children’ gaming platform Roblox is making its first acquisition. The firm says it’s buying the small startup PacketZoom, bringing its crew and know-how in-house to assist it enhance cellular software efficiency as its platform expands additional into worldwide markets.

Founded in 2013, and primarily based in San Mateo, California, PacketZoom had raised a $5 million Series A late last year. The firm combines a content material supply community (CDN) to hurry up efficiency with an software efficiency administration software to determine points in a single package deal, TechCrunch had explained on the time.

The firm’s merchandise permit builders entry to analytics concerning the app and network-performance associated points, in addition to optimize app supply and content material downloads – as much as 2 to three instances quicker.

The system specifically is designed to beat the restrictions of sluggish and unreliable networks, like these present in rising markets. It additionally helps to make sure quicker and decrease latency information transfers worldwide.

It’s clear how this acquisition is smart for Roblox, which gives a platform the place children create and play in 3D worlds and video games and has international growth in thoughts. With PacketZoom built-in into its gaming platform, customers will be capable to be part of video games quicker and have a greater expertise when taking part in on cellular units.

Roblox had mentioned earlier this yr it was cash-flow positive and continues to be worthwhile. It raised funds to be able to inventory its battle chest and have a buffer, whereas targeted on its worldwide growth efforts. It additionally mentioned it could use the funds to make acquisitions and open places of work outdoors the U.S. in some areas, like China.

PacketZoom had raised $11.2 million so far from traders together with Founder Collective, Tandem Capital, First Round Capital, Baseline Ventures, Arafura Ventures, and others.

According to PacketZoom’s web site, it was working with customers like Glu Mobile, Sephora, Photofy, Inshorts, Upwork, News Republic, Wave, Belcorp, GOTA, Netmeds, Houzify, Wooplr, Fluik Entertainment, Wondermall, and others. These relationships might be wound down, as Roblox plans to solely use the IP internally, to not assist different clients.

Roblox declined to talk to the acquisition worth, however notes it was an all-cash deal. It contains all of PacketZoom’s IP and code. PacketZoom’s founder and CTO, Chetan Ahuja, together with the PacketZoom’s four-person engineering crew will be part of Roblox.

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